You go back, Jack, do it again
If you pay attention to “gaming news” at all, you probably already know about Braid.1 And, if you’ve heard about Braid, you’ve also heard this:
Braid is a very important game, and everyone should be playing it.
I’m not sure what that means2, but here’s what I do know. I started playing Braid with my wife – I handled the gameplay, and we brainstormed over the puzzles – and it was really cool. I even had a dream that featured one of the more mind-bending time effects. Then, as family and friends converged onto our couch for a weekend celebration, I showed it off to them, and instead of dismissing it as a shiny toy, most of them jumped in and joined the brainstorm.
So, I guess it’s a party game for brainiacs? As long as you have one platform-enabled thumbster among you? Could be. $15 isn’t much to spend to entertain a room full of people. ($20, if you add in the cost of a bottle of Advil for the ones that get a migraine.)
If you care for an overview of what makes Braid work so well, I’ve described some of what I noticed after the break. Spoiler danger: low.
- I won’t get into a lot of detail about it for that very reason, but you can check out Giant Bomb’s video review (WARNING: The “S” word is used) if you need some background. [↩]
- Especially since it’s only out on XBLA right now! PC to come later, though. [↩]
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